All Environments
navigation medium
adaptive-goal-nav
A 2D point-mass navigation environment where a holonomic robot tracks a smoothly moving goal. The reward structure continuously morphs between dense (distance-based) and sparse (proximity-based) according to a time-varying alpha parameter, testing continual adaptation to non-stationary reward functions.
Observation Space
Box(shape=[6])
Action Space
Box(shape=[2])
Reward
morphing_sparse_dense